Helps you explore the design discipline that is behind such products as the iPod and innovative Web sites like Flicer. This book looks at interaction design for the Web, software, and devices. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans al[...]
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." -- Jared Spool, CEO of Us[...]
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.
"Designing Gestural Interface[...]
It's the little things that turn a good digital product into a great one. With this practical book, you'll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email[...]
With this full color practical book, you'll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting, or know they have a new email message? You'll quickly discover how microinteractions can change a product from one tha[...]